18F
Government Design Methods
18F is a digital services agency within the U.S. General Services Administration. Their methods guide help government agencies build effective, user-centered digital services using modern design practices.
18F Exercises
18F - Archetypes
Archetypes are user representations based on research. They synthesize qualitative data into actionable profiles. Unlike assumption-based personas, ar...
18F - Coding Qualitative Data
Coding qualitative data helps teams find patterns in research. This 90-minute exercise moves teams from raw data to structured insights. Participants ...
18F - Cognitive Walkthrough
Cognitive Walkthrough is a usability evaluation method. Evaluators step through tasks as a user would. It focuses on the actions users take to accompl...
18F - Comparative Analysis
Comparative Analysis systematically reviews existing products, services, or experiences that address similar user needs. This exercise analyzes user e...
18F - Content Audit
A Content Audit is a thorough inventory and analysis of all content users encounter on a website or within a product. This exercise catalogs pages, do...
18F - Content Highlighter Testing
Content Highlighter Testing is a fast usability method. Users highlight text, marking clear parts in one color and confusing parts in another. This ex...
18F - Design Hypothesis
Turn your work into a testable hypothesis. This focuses effort on achieving specific goals. It shifts thinking from just building to ensuring impact.
18F - Design Pattern Library
A Design Pattern Library is a collection of reusable UI components. It's the foundation of a design system. This exercise helps teams identify pattern...
18F - Design Studio
This exercise, from 18F, gets everyone designing together, regardless of role or drawing skills. It turns abstract ideas into visuals teams can discus...
18F - Dot Voting
Dot voting is a fast way to make decisions democratically. It cuts through endless debate. People vote with dots to show what matters most. This revea...
18F - Heuristic Evaluation
Heuristic Evaluation finds usability issues fast. Experts review an interface against usability principles. Teams use Nielsen's heuristics or custom c...
18F - Hopes And Fears
Hopes and Fears surfaces team expectations and concerns. Use it at project kickoff or during major transitions. Participants write down their hopes (d...
18F - Interface Audit
An Interface Audit is a systematic review of a digital product's visual and interactive elements. This 180-minute exercise catalogs styles, colors, ic...
18F - KJ Method
Participants list individual priorities on cards, then organize and prioritize them as a group through voting. This exercise helps find consensus, esp...
18F - Lean Coffee
Lean Coffee is a meeting format that democratizes discussion. Participants write topics, vote to prioritize, and discuss in timeboxes. This ensures me...
18F - Mental Modeling
Mental modeling visually represents how users think about a domain or system. This 90-minute exercise maps user knowledge against designs to find gaps...
18F - Multivariate Testing
Multivariate testing helps you discover the most effective combination of page elements. Unlike A/B testing, which focuses on single-element variation...
18F - Prototyping
Prototyping makes ideas tangible. Test these representations with users before development. This 240-minute exercise covers prototype fidelity, from p...
18F - Stakeholder And User Interviews
Stakeholder and user interviews are semi-structured conversations. Talk to people with direct knowledge of your project. Unlike surveys, interviews al...
18F - Stakeholder Influence Mapping
Stakeholder Influence Mapping visually represents people affecting your project's success. It positions them by power and interest. This 45-minute exe...
18F - Usability Testing
Observe users interacting with a product or service, asking them to verbalize their thoughts aloud. This reveals friction points and unexpected uses.
18F - Visual Preference Testing
Style Tiles help you get feedback on a solution's visual direction. It's a great way to validate designs with real users.
18F - Wireframing
Wireframing translates strategy into interface blueprints. In this 180-minute exercise, teams focus on structure and user flow, avoiding visual design...
18F-Design Principles
Design principles guide product development decisions. In this 2-hour exercise, teams create memorable, actionable statements like "Earn people's trus...
18F-Five Whys
The "Five Whys" exercise identifies the real causes of problems, not just the surface symptoms. By repeatedly asking "Why?" (at least five times), tea...
18F-Journey Mapping
Journey mapping visualizes a user's end-to-end experience with a product or service. It captures actions, thoughts, emotions, and pain points across a...
18F Design Principles
User-Centered
Start with user needs and design services around them.
Agile
Work in small increments, test frequently, and iterate quickly.
Open
Default to transparency and share your work openly.
Accessible
Design services that everyone can use, regardless of ability.
Comments & Discussion
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Recent Comments (3)
This workshop was incredibly effective for our remote team! We adapted it slightly for a virtual setting and it worked wonderfully. The key was breaking into smaller breakout rooms.
Great resource! One tip: prepare all materials the day before to avoid any last-minute rushes.
Used this for our quarterly planning session. The structured approach really helped us stay on track!