18F

18F - Prototyping

Prototyping makes ideas tangible. Test these representations with users before development. This 240-minute exercise covers prototype fidelity, from paper to code. Select the right tools and testing. Prototypes are disposable learning tools, not production drafts. Low-fidelity prototypes test concepts fast. High-fidelity prototypes validate interactions. Avoid common mistakes: over-investing in polish or defending decisions. Create prototypes to answer research questions. Expect insights, not perfect solutions.

Duration
4 hours
Group Size
3-8
Category
18F
Difficulty
Easy
Examine a design concept's viability. Use methods like usability testing. Static prototypes get feedback on user intentions. Functional prototypes show user interactions.
<ul><li>Test-ready prototype</li><li>Tangible feedback artifact</li><li>Validated concepts</li></ul>
For government workshops: This exercise has no Paperwork Reduction Act (PRA) implications. The PRA exempts direct observation and non-standardized conversations.

  1. Create a basic product version (static or functional). 2. Give the prototype to a user. Observe interactions without instructions. 3. Ask the user to perform a specific task. 4. Ask clarifying questions about behavior. Understand their thought process. 5. Iterate quickly. Be ready to discard prototypes.

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For Facilitators

  • Review participant profiles and expectations
  • Prepare all materials and supplies
  • Test technology and room setup

For Participants

  • Complete pre-session survey
  • Review background materials
  • Prepare examples or case studies

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<ul><li>Prototyping materials (paper, digital tools)</li><li>Craft supplies</li><li>Design software</li></ul>

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