Focus the sprint on one target customer and a specific moment in their journey. This choice guides your prototype and testing efforts.
Duration
30 mins
Group Size
5-8
Category
Google Design
Difficulty
Easy
Focus the team on a specific, achievable sprint goal.
Select the highest-impact opportunity from the journey map.
Align on the most important customer and moment.
Set clear boundaries for the prototype's scope.
Target customer and moment selected.
Clear sprint focus defined.
Aligned team effort.
This is a decision, not a vote. The Decider (e.g., CEO, product lead) makes the final call after discussion. Avoid endless debate. A good target is specific enough to prototype quickly, important to the business, risky enough to warrant testing, and connected to the long-term goal. Resist targets that are too broad (e.g., "everything") or too narrow (e.g., "just the homepage"). The selected target guides sketching, decision-making, and prototyping. Success means you can clearly identify a specific moment on the map and explain its importance to the customer and the business. I've seen teams struggle when the 'decider' doesn't actually decide, so make sure to set expectations upfront.
Review the Map (5 minutes): Look at the previously created journey map. Review the long-term goal and sprint questions.
Identify Potential Targets (10 minutes): Mark potential target moments on the map. Look for high-risk/high-reward moments, customer pain points, critical decision points, and significant opportunities.
Team Discussion (10 minutes): Each person shares their preferred target and rationale. Discuss the pros and cons of each option. Consider feasibility within the sprint timeline. Think about what you can realistically test by the end of the sprint.
Decision Maker Chooses (5 minutes): The Decider makes the final decision. Circle the chosen target on the map. Confirm everyone understands the choice. Set aside other ideas for future sprints.
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A workshop is a sequence of decisions you make before anyone walks in: who's there, what changes by the end, where the energy spikes and dips. Block out the time, name the moves, leave room for the room. Plan tight enough to start, loose enough to follow what actually happens.
The plan meets the room and the room wins. Your job is to read what's actually happening, not what you scripted, and steer with small, specific moves. Hold the timer. Surface the unsaid. Cut what's not landing.
The hour after the workshop is when the value either compounds or evaporates. Capture what surfaced, send the artifacts before momentum dies, and write down the one thing you'd do differently. Run enough sessions and the patterns become a craft.
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