Develop detailed solution concepts through a multi-step sketching process. This exercise combines rough doodling, Crazy 8s rapid ideation, and a detailed 3-panel storyboard for comprehensive solution development.
Duration
1.3 hours
Group Size
4-20
Category
Google Design
Difficulty
Easy
Participants will develop detailed solution concepts independently. They'll build on previous inspiration, create self-explanatory sketches for team review, and maintain anonymity to reduce bias.
A solution sketch.
A visualized, detailed concept.
A foundation for a prototype.
Individual work is critical; no collaboration during this exercise. Anonymity is important to reduce bias in voting. The progressive approach (rough → rapid → detailed) works well. The 3-panel storyboard should tell a complete story without verbal explanation. Encourage self-explanatory sketches with labels and arrows. Thick markers force an appropriate level of detail. Some participants may want to perfect their sketches; remind them that 'good enough to communicate' is the goal. This exercise is typically followed by Art Museum and voting. It's best used after inspiration gathering (Lightning Demos) and problem framing (How Might We). This exercise combines divergent and convergent thinking.
Review & Notes (15 minutes): Review notes from previous exercises, Lightning Demo inspirations, How Might We questions, user research, and goals. Take personal notes on directions to explore.
Rough Doodling (20 minutes): Create rough sketches on paper. Generate multiple concepts, exploring different approaches. Don't commit to a single idea; keep it loose.
Crazy 8s (8 minutes): Fold paper into 8 sections. Set a timer for 8 minutes. Sketch 8 variations (1 minute each). Refine promising directions and select a favorite.
Detailed 3-Panel Storyboard (30 minutes): Create 3 large panels showing: Panel 1: Setup/context; Panel 2: Key interaction; Panel 3: Result/outcome. Include enough detail to be self-explanatory with annotations and labels. The sketch should stand alone.
Self-Critique (2 minutes): Review your work. Ensure it's clear and complete. Add any missing context. Prepare for anonymous presentation.
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A workshop is a sequence of decisions you make before anyone walks in: who's there, what changes by the end, where the energy spikes and dips. Block out the time, name the moves, leave room for the room. Plan tight enough to start, loose enough to follow what actually happens.
The plan meets the room and the room wins. Your job is to read what's actually happening, not what you scripted, and steer with small, specific moves. Hold the timer. Surface the unsaid. Cut what's not landing.
The hour after the workshop is when the value either compounds or evaporates. Capture what surfaced, send the artifacts before momentum dies, and write down the one thing you'd do differently. Run enough sessions and the patterns become a craft.
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