Design Thinking

Design Principles Show & Tell

Team members present a design principle with real examples from apps, websites, or physical products. This builds a shared understanding of design thinking. It encourages everyone to observe good design daily. Expect an engaging activity that builds connection, energy, and shared understanding.

Duration
15 mins
Group Size
4-16
Category
Design Thinking
Energy
Medium

  • Expand collective knowledge of design principles and best practices - Practice explaining design concepts in accessible language - Build a team reference library of design examples - Encourage design thinking across all team roles

The team will build a shared library of design principles with examples. Team members will enhance their design vocabulary. Expect increased awareness of design patterns in digital experiences, which creates a foundation for future design discussions. Sometimes, the examples spark debate, which can be a good thing!
For a digital version, share screenshots or photos. For a physical version, use objects in the room or personal items. To focus on bad design, highlight examples that violate principles. Try a themed version focusing on specific principles.
Encourage participants to choose diverse and compelling examples. Be prepared to guide the discussion if it stalls. Remember that the goal is shared understanding, not design critique.

  1. Each participant selects a design principle (e.g., consistency, hierarchy, accessibility, feedback, simplicity). Find 2-3 real-world examples.

  2. Present the principle with examples. Explain why these examples work and how the principle improves user experience (5 minutes per person).

  3. Team asks clarifying questions or shares examples (2 minutes per person).

  4. Create a shared list of all principles covered (5 minutes).

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For Facilitators

  • Review participant profiles and expectations
  • Prepare all materials and supplies
  • Test technology and room setup

For Participants

  • Complete pre-session survey
  • Review background materials
  • Prepare examples or case studies

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  • Timer or stopwatch

  • Smartphones/computers for digital examples

  • Objects available in the room

  • Whiteboard or wall space

  • Markers

Unlock Materials Required

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  • Facilitator Guide (PDF)
  • Participant Workbook Template
  • Presentation Slides
  • Printable Materials

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Discussion

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