Getting feedback on your ideas and prototypes is key during ideation. It ensures you keep the target users at the center of your project. This exercise helps you gather that crucial feedback.
Duration
1.5 hours
Group Size
4-8
Category
IDEO
Difficulty
Easy
Gather honest, actionable feedback on prototypes and ideas from target users. Keep users at the center of the design process. Gather insights to guide further development.
Prototype feedback
User and stakeholder input
Foundation for iteration
Test early and often. Be prepared to hear difficult feedback. Focus on learning, not defending your ideas. Use feedback to prioritize improvements. Sometimes, participants struggle to articulate their issues; probe deeper with follow-up questions.
Present the prototype to users in interviews or co-creation sessions.
Capture honest feedback. Assure participants that this is a learning tool and welcome negative feedback to create a safe environment.
Gather diverse perspectives from different groups for varied reactions. Consider using the "Extremes and Mainstreams" principle.
Document insights. Write down all responses, ask follow-up questions, and use the feedback to develop ideas further.
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Before you run the room, you read it. Steal from facilitators who've made every mistake, study the moves that worked, and stockpile exercises you can pull when the agenda goes sideways. Your reading list now is your toolkit later.
A workshop is a sequence of decisions you make before anyone walks in: who's there, what changes by the end, where the energy spikes and dips. Block out the time, name the moves, leave room for the room. Plan tight enough to start, loose enough to follow what actually happens.
The plan meets the room and the room wins. Your job is to read what's actually happening, not what you scripted, and steer with small, specific moves. Hold the timer. Surface the unsaid. Cut what's not landing.
The hour after the workshop is when the value either compounds or evaporates. Capture what surfaced, send the artifacts before momentum dies, and write down the one thing you'd do differently. Run enough sessions and the patterns become a craft.
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